Thursday, June 13, 2013

Press Invite/ Game Play Festival @ The Brick 7/5-28

Dear ,

I would like to invite you and a guest to attend Game Play, a festival of video game theater at The Brick (575 Metropolitan Avenue at Lorimer Street, Williamsburg Brooklyn) July 5-28. Reserve your press tickets now by contacting Emily Owens PR at or by calling 917-408-3677 

Final Defenders 
Presented by Dysfunctional Theatre Company
Written by Patrick Storck
The Konami Atari Alliance of Eden 3 is under attack by evil Queen Bowsera. Their only hope lies with a ragtag band of earthlings, each plucked out of their own time, each chosen for their unique gaming skills. They all had big dreams, but they never dreamed they'd become the Final Defenders. 75 minutes
Press Dates: Sat 7/6 @ 9pm, Thu 7/11 @ 8pm & Thu 7/18 @ 7pm

Legendary, Maybe: 4 Machinima Theater Pieces Adapted from Livy
Presented by EK Machinima Theater
Adapted & Directed by Edward Kim, Translated by Carrie Thomas
Using characters from WoWFar Cry 3Minecraft, and other games, performers become "digital puppeteers" to tell stories from Livy's Ab Urbe Condita, in which they combine ancient texts with modern technology to create an original theatrical experience that the New York Times called "an impressive feat of engineering, coordination, and storytelling." 50 minutes
Press Dates: Sun 7/7 @ 2pm, Fri 7/12 @ 7pm & Sat 7/13 @ 2pm

Ligature Marks
Presented by Gideon Productions
Written by Mac Rogers, Directed by Jordana Williams
Starring Rebecca Comtois & Mac Rogers 
Jill can't live without Terry. So it's up to both of them – and Terry's favorite online multi-player game, NOIR – to make sure she never has to. This noir comedy from the critically acclaimed, award-winning author The Honeycomb Trilogy and Viral charts a twisted romance between two of life's losers as they take one final last shot to be something other than who they are. 75 minutes 
Press Dates: Wed 7/17 @ 8pm, Fri 7/19 @ 9pm & Sun 7/21 @ 2pm

No Oddjob
Written & Performed by David Lawson
A solo performance exploring societal themes of video games, personal video game stories and the artistry of video games. No Oddjob contains stories about a misogynist getting angry over the end of Metroid, playing so much Goldeneye on NG4 that it seeps into your dreams, having sex fantasies about Laura Croft, and going into a moral panic over Mortal Kombat. 75 minutes
Press Dates: Fri 7/12 @ 9pm & Wed 7/24 @ 8pm 

The Photo Album
Presented by The Story Gym
A photo album was recently found hidden under the floorboards of a basement apartment in Brooklyn. But who did the photos belong to and what memories did they capture? Audience members must scan the photographs using their smartphones/tablets to reveal clues in augmented reality that send them on a scavenger hunt to find characters and collect lost memories. 45 minutes
Press Dates: Sat 7/6 @ 7pm, Sun 7/7 @ 4pm & Wed 7/10 @ 7pm

That Cute Radioactive Couple: A Post-Apocalyptic Comedy
Written & Directed by Charles Battersby 
Ray was prepared for the apocalypse, but he wasn't prepared to share his old fallout shelter with his new wife Jane. When nuclear war strikes, they find themselves trapped in a bunker built for one. Inspired by post-apocalyptic and dystopian video games like Fallout, Wasteland and Bioshock, this dark comedy has bittersweet fun with end of the world. 60 minutes
Press Dates: Wed 7/10 @ 9pm & Sat 7/13 @ 7pm


DOT; A Videogame with No Winner
Presented by HOL
Programmed & Performed by Henrique Roscoe
Dot, a videogame with no winner is an audiovisual performance with synchronized sounds and images, played by a "game console" built and programmed by the artist, and controlled by retro videogame joysticks. The instrument is completely autonomous and works without the need of a computer. The project was created with the idea of criticizing some aspects of videogames, but using its own aesthetics, sounds and characteristic graphic elements. 30 minutes

Targeting Eyes
Presented by CoPuppet
Written, Director & Performed by Semi Ryu
Targeting Eyes is a live game performance that explores the artist's cultural and gendered upbringing in Korea, where she was raised to avoid eye contact and to avert her gaze. This performance demonstrates her personal struggle in social spaces, revealing her anxiety, which creates diverse mixed reality states. This project playfully provides a game space with the goal of targeting eyes in First-person shooter (FPS) mode, using this game space as a strictly governed space, with clear rules and goals. The higher level of this game presents her as a voice-activated virtual puppet, allowing her to freely tell her stories, being detached from her social body, exploring her own ways of "Being- In the World". 20 minutes
Press Dates: Thu 7/18 @ 9pm, Fri 7/19 @ 7pm & Sat 7/20 @ 2pm

We look forward to seeing you at the festival!

Best regards,

Emily Owens

Emily Owens PR
(917) 408-3677

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